Factorio Runtime DocsVersion 2.0.14

ClassLuaActiveTriggerPrototypeextendsLuaPrototypeBasenew

Prototype of an Active Trigger.

Members

max_jumps :: R uint

The max number of jumps per trigger. [...]

The max number of jumps per trigger. [...]

max_range_per_jump :: R double

The max length of jumps. [...]

The max length of jumps. [...]

max_range :: R double

The max distance jumps are allowed to travel away from the original target. [...]

The max distance jumps are allowed to travel away from the original target. [...]

jump_delay_ticks :: R uint

The tick delay between each jump. [...]

The tick delay between each jump. [...]

fork_chance :: R double

The chance that a new fork will spawn after each jump [0,1]. [...]

The chance that a new fork will spawn after each jump [0,1]. [...]

max_forks_per_jump :: R uint

The maximum number of forks that can spawn from a single jump. [...]

The maximum number of forks that can spawn from a single jump. [...]

max_forks :: R uint

maximum number of forks allowed to spawn for the entire chain. [...]

maximum number of forks allowed to spawn for the entire chain. [...]

valid :: R boolean

Is this object valid? [...]

Is this object valid? [...]

object_name :: R string

The class name of this object. [...]

The class name of this object. [...]

Inherited from LuaPrototypeBase
type :: R string

Type of this prototype.

Type of this prototype.

name :: R string

Name of this prototype.

Name of this prototype.

order :: R string

The string used to alphabetically sort these prototypes. [...]

The string used to alphabetically sort these prototypes. [...]

localised_name :: R LocalisedString
localised_description :: R LocalisedString
group :: R LuaGroup

Group of this prototype.

Group of this prototype.

subgroup :: R LuaGroup

Subgroup of this prototype.

Subgroup of this prototype.

hidden :: R boolean
hidden_in_factoriopedia :: R boolean
parameter :: R boolean

Attributes

max_jumps :: Read uint  

The max number of jumps per trigger. default = 5.


max_range_per_jump :: Read double  

The max length of jumps. default = 5.


max_range :: Read double  

The max distance jumps are allowed to travel away from the original target. default = infinity.


jump_delay_ticks :: Read uint  

The tick delay between each jump. 0 = all jumps instantaneous. default = 0.


fork_chance :: Read double  

The chance that a new fork will spawn after each jump [0,1]. default = 0.


max_forks_per_jump :: Read uint  

The maximum number of forks that can spawn from a single jump. default = 1.


max_forks :: Read uint  

maximum number of forks allowed to spawn for the entire chain. default = infinity.


valid :: Read boolean  

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: Read string  

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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