Factorio Runtime DocsVersion 2.0.14

ClassLuaTrivialSmokePrototypeextendsLuaPrototypeBasechanged

Prototype of a trivial smoke.

Members

color :: R Color
start_scale :: R double
end_scale :: R double
movement_slow_down_factor :: R double
duration :: R uint
spread_duration :: R uint
fade_away_duration :: R uint
fade_in_duration :: R uint
glow_fade_away_duration :: R uint
cyclic :: R boolean
affected_by_wind :: R boolean
show_when_smoke_off :: R boolean
glow_animation :: R boolean
render_layer :: R RenderLayer
valid :: R boolean

Is this object valid? [...]

Is this object valid? [...]

object_name :: R string

The class name of this object. [...]

The class name of this object. [...]

Inherited from LuaPrototypeBase
type :: R string

Type of this prototype.

Type of this prototype.

name :: R string

Name of this prototype.

Name of this prototype.

order :: R string

The string used to alphabetically sort these prototypes. [...]

The string used to alphabetically sort these prototypes. [...]

localised_name :: R LocalisedString
localised_description :: R LocalisedString
group :: R LuaGroup

Group of this prototype.

Group of this prototype.

subgroup :: R LuaGroup

Subgroup of this prototype.

Subgroup of this prototype.

hidden :: R boolean
hidden_in_factoriopedia :: R boolean
parameter :: R boolean

Attributes

color :: Read Color  


start_scale :: Read double  


end_scale :: Read double  


movement_slow_down_factor :: Read double  


duration :: Read uint  


spread_duration :: Read uint  


fade_away_duration :: Read uint  


fade_in_duration :: Read uint  


glow_fade_away_duration :: Read uint  


cyclic :: Read boolean  


affected_by_wind :: Read boolean  


show_when_smoke_off :: Read boolean  


glow_animation :: Read boolean  


render_layer :: Read RenderLayer  


valid :: Read boolean  

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: Read string  

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

Classes

Concepts

Events

Defines