Factorio Runtime DocsVersion 2.1.8

LuaTrivialSmokePrototype - Runtime Docs

ClassLuaTrivialSmokePrototypeextendsLuaPrototypeBase

Prototype of a trivial smoke.

Inherits from LuaPrototypeBase

Members

color :: R Color
start_scale :: R double
end_scale :: R double
movement_slow_down_factor :: R double
duration :: R uint32
spread_duration :: R uint32
fade_away_duration :: R uint32
fade_in_duration :: R uint32
glow_fade_away_duration :: R uint32
cyclic :: R boolean
affected_by_wind :: R boolean
show_when_smoke_off :: R boolean
glow_animation :: R boolean
render_layer :: R RenderLayer
valid :: R boolean

Is this object valid? [...]

Is this object valid? [...]

object_name :: R string

The class name of this object. [...]

The class name of this object. [...]

Inherited from LuaPrototypeBase
type :: R string

Type of this prototype.

Type of this prototype.

name :: R string

Name of this prototype.

Name of this prototype.

order :: R string

The string used to alphabetically sort these prototypes. [...]

The string used to alphabetically sort these prototypes. [...]

localised_name :: R LocalisedString
localised_description :: R LocalisedString
factoriopedia_description :: R LocalisedString

Provides additional description used in factoriopedia.

Provides additional description used in factoriopedia.

group :: R LuaGroup

Group of this prototype.

Group of this prototype.

subgroup :: R LuaGroup

Subgroup of this prototype.

Subgroup of this prototype.

hidden :: R boolean
hidden_in_factoriopedia :: R boolean
parameter :: R boolean
custom_tooltip_fields :: R array[CustomTooltipField]?

Extra description items in the tooltip and Factoriopedia.

Extra description items in the tooltip and Factoriopedia.

Attributes

color :: Read Color


start_scale :: Read double


end_scale :: Read double


movement_slow_down_factor :: Read double


duration :: Read uint32


spread_duration :: Read uint32


fade_away_duration :: Read uint32


fade_in_duration :: Read uint32


glow_fade_away_duration :: Read uint32


cyclic :: Read boolean


affected_by_wind :: Read boolean


show_when_smoke_off :: Read boolean


glow_animation :: Read boolean


render_layer :: Read RenderLayer


valid :: Read boolean

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: Read string

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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