Factorio Runtime DocsVersion 2.0.68

ClassLuaSplitterControlBehaviorextendsLuaControlBehavior

Control behavior for splitter.

Inherits from LuaControlBehavior

Members

set_input_side :: RW boolean
input_left_condition :: RW CircuitConditionDefinition
input_right_condition :: RW CircuitConditionDefinition
set_output_side :: RW boolean
output_left_condition :: RW CircuitConditionDefinition
output_right_condition :: RW CircuitConditionDefinition
set_filter :: RW boolean
valid :: R boolean

Is this object valid? [...]

Is this object valid? [...]

object_name :: R string

The class name of this object. [...]

The class name of this object. [...]

Inherited from LuaControlBehavior
get_circuit_network(wire_connector_id) LuaCircuitNetwork?
type :: R defines.control_behavior.type

The concrete type of this control behavior.

The concrete type of this control behavior.

entity :: R LuaEntity

The entity this control behavior belongs to.

The entity this control behavior belongs to.

Attributes

set_input_side :: Read|Write boolean  


input_left_condition :: Read|Write CircuitConditionDefinition  


input_right_condition :: Read|Write CircuitConditionDefinition  


set_output_side :: Read|Write boolean  


output_left_condition :: Read|Write CircuitConditionDefinition  


output_right_condition :: Read|Write CircuitConditionDefinition  


set_filter :: Read|Write boolean  


valid :: Read boolean  

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: Read string  

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

Classes

Concepts

Events

Defines