Prototype of a burner energy source.
emissions_per_joule new | :: R dictionary[string → double] | The table of emissions of this energy source in |
The table of emissions of this energy source in | ||
render_no_network_icon | :: R boolean | |
render_no_power_icon | :: R boolean | |
effectivity | :: R double | |
fuel_inventory_size | :: R uint | |
burnt_inventory_size | :: R uint | |
smoke | :: R array[SmokeSource] ? | The smoke sources for this burner prototype. |
The smoke sources for this burner prototype. | ||
light_flicker | :: R table ? | The light flicker definition for this burner prototype. |
The light flicker definition for this burner prototype. | ||
fuel_categories | :: R dictionary[string → true ] | The value in the dictionary is meaningless and exists just to allow for easy lookup. |
The value in the dictionary is meaningless and exists just to allow for easy lookup. | ||
valid | :: R boolean | Is this object valid? [...] |
Is this object valid? [...] | ||
object_name | :: R string | The class name of this object. [...] |
The class name of this object. [...] |
The table of emissions of this energy source in pollution/Joule
, indexed by pollutant type. Multiplying it by energy consumption in Watt
gives pollution/second
.
The smoke sources for this burner prototype.
true
] The value in the dictionary is meaningless and exists just to allow for easy lookup.
Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false
. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
The class name of this object. Available even when valid
is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.