Factorio Runtime DocsVersion 2.0.14

ClassLuaWallControlBehaviorextendsLuaControlBehavior

Control behavior for walls.

Members

circuit_condition :: RW CircuitConditionDefinition

The circuit condition.

The circuit condition.

open_gate :: RW boolean
read_sensor :: RW boolean
output_signal :: RW SignalID?
valid :: R boolean

Is this object valid? [...]

Is this object valid? [...]

object_name :: R string

The class name of this object. [...]

The class name of this object. [...]

Inherited from LuaControlBehavior
get_circuit_network(wire_connector_id) changedLuaCircuitNetwork?
type :: R defines.control_behavior.type

The concrete type of this control behavior.

The concrete type of this control behavior.

entity :: R LuaEntity

The entity this control behavior belongs to.

The entity this control behavior belongs to.

Attributes

circuit_condition :: Read|Write CircuitConditionDefinition  

The circuit condition.


open_gate :: Read|Write boolean  


read_sensor :: Read|Write boolean  


output_signal :: Read|Write SignalID  ?


valid :: Read boolean  

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: Read string  

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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