area | :: BoundingBox? | |
position | :: MapPosition? | Has precedence over area field. |
Has precedence over area field. | ||
radius | :: double? | If given with position, will return all entities within the radius of the position. |
If given with position, will return all entities within the radius of the position. | ||
name | :: EntityID or array[EntityID]? | An empty array means nothing matches the name filter. |
An empty array means nothing matches the name filter. | ||
type | :: string or array[string]? | An empty array means nothing matches the type filter. |
An empty array means nothing matches the type filter. | ||
ghost_name | :: EntityID or array[EntityID]? | An empty array means nothing matches the ghost_name filter. |
An empty array means nothing matches the ghost_name filter. | ||
ghost_type | :: string or array[string]? | An empty array means nothing matches the ghost_type filter. |
An empty array means nothing matches the ghost_type filter. | ||
direction | :: defines.direction or array[defines.direction]? | |
collision_mask | :: CollisionLayerID or array[CollisionLayerID] or dictionary[CollisionLayerID → true ]? | |
force | :: ForceSet? | |
to_be_deconstructed | :: boolean? | |
to_be_upgraded | :: boolean? | |
limit | :: uint? | |
is_military_target | :: boolean? | |
has_item_inside | :: ItemWithQualityID? | |
quality | :: QualityCondition? | |
invert | :: boolean? | Whether the filters should be inverted. |
Whether the filters should be inverted. |