Factorio Runtime DocsVersion 2.0.28

ClassLuaFluidBoxPrototypechanged

A prototype of a fluidbox owned by some LuaEntityPrototype.

Members

entity :: R LuaEntityPrototype

The entity that this belongs to.

The entity that this belongs to.

index :: R uint

The index of this fluidbox prototype in the owning entity.

The index of this fluidbox prototype in the owning entity.

pipe_connections changed :: R array[PipeConnectionDefinition]

The pipe connection points.

The pipe connection points.

production_type :: R "input" or "input-output" or "output" or "none"

The production type.

The production type.

volume :: R double
filter :: R LuaFluidPrototype?

The filter, if any is set.

The filter, if any is set.

minimum_temperature :: R double?

The minimum temperature, if any is set.

The minimum temperature, if any is set.

maximum_temperature :: R double?

The maximum temperature, if any is set.

The maximum temperature, if any is set.

secondary_draw_orders :: R array[int]

The secondary draw orders for the 4 possible connection directions.

The secondary draw orders for the 4 possible connection directions.

render_layer :: R string

The render layer.

The render layer.

valid :: R boolean

Is this object valid? [...]

Is this object valid? [...]

object_name :: R string

The class name of this object. [...]

The class name of this object. [...]

Attributes

entity :: Read LuaEntityPrototype  

The entity that this belongs to.


index :: Read uint  

The index of this fluidbox prototype in the owning entity.


pipe_connections :: Read array[PipeConnectionDefinition]   changed

The pipe connection points.


production_type :: Read "input" or "input-output" or "output" or "none"  

The production type.


volume :: Read double  


filter :: Read LuaFluidPrototype  ?

The filter, if any is set.


minimum_temperature :: Read double  ?

The minimum temperature, if any is set.


maximum_temperature :: Read double  ?

The maximum temperature, if any is set.


secondary_draw_orders :: Read array[int]  

The secondary draw orders for the 4 possible connection directions.


render_layer :: Read string  

The render layer.


valid :: Read boolean  

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: Read string  

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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