zoom | :: double? | A fixed zoom level. Must be a positive value. 1.0 is the default zoom level. Mutually exclusive with |
A fixed zoom level. Must be a positive value. 1.0 is the default zoom level. Mutually exclusive with | ||
distance | :: double? | The number of game tiles across the horizontal axis at the game's default 16:9 aspect ratio. Must be a positive number. This specification is designed to comfortably accommodate displays with extreme aspect ratios such as ultrawide monitors. The exact zoom level is calculated at dynamically as follows. For aspect ratios between 16:9 and 9:16, the zoom level is computed so that |
The number of game tiles across the horizontal axis at the game's default 16:9 aspect ratio. Must be a positive number. This specification is designed to comfortably accommodate displays with extreme aspect ratios such as ultrawide monitors. The exact zoom level is calculated at dynamically as follows. For aspect ratios between 16:9 and 9:16, the zoom level is computed so that | ||
max_distance | :: double? | The absolute maximum number of game tiles permitted along the window's longest axis, setting a hard limit on how far a player can see by simply manipulating the game window. Must be a positive number. Values greater than the default may allow players to see ungenerated chunks while exploring. The "closest" zoom level calculated from |
The absolute maximum number of game tiles permitted along the window's longest axis, setting a hard limit on how far a player can see by simply manipulating the game window. Must be a positive number. Values greater than the default may allow players to see ungenerated chunks while exploring. The "closest" zoom level calculated from |
-- Method 1: Specify a fixed zoom level.
{ zoom = 3.0 }
-- Method 2: Specify a dynamic zoom level based on the window dimensions.
{ distance = 200, max_distance = 500 }