closest | :: ZoomSpecification? | The closest zoom level that the player's current controller can have. If not defined when overwriting LuaPlayer::zoom_limits, then the default value for the current controller as defined by the engine will be used instead. When reading from LuaPlayer::zoom_limits, this field will contain the value previously set by a script or the default value defined by the engine. |
The closest zoom level that the player's current controller can have. If not defined when overwriting LuaPlayer::zoom_limits, then the default value for the current controller as defined by the engine will be used instead. When reading from LuaPlayer::zoom_limits, this field will contain the value previously set by a script or the default value defined by the engine. | ||
furthest | :: ZoomSpecification? | The furthest zoom level that the player's current controller can have. If for any reason the |
The furthest zoom level that the player's current controller can have. If for any reason the | ||
furthest_game_view | :: ZoomSpecification? | The furthest zoom level at which the engine will render the game view. Zoom levels further than this limit will render using chart (map) view. Set this to the same value as |
The furthest zoom level at which the engine will render the game view. Zoom levels further than this limit will render using chart (map) view. Set this to the same value as |
{
closest = { zoom = 4 },
furthest = { zoom = 1 / 16 },
furthest_game_view = { distance = 200, max_distance = 400 }
}