A circuit network associated with a given entity, connector, and wire type.
get_signal(signal) | → int | |
entity | :: R LuaEntity | The entity this circuit network reference is associated with. |
The entity this circuit network reference is associated with. | ||
wire_type | :: R defines.wire_type | The wire type this network is associated with. |
The wire type this network is associated with. | ||
wire_connector_id new | :: R defines.wire_connector_id | Wire connector ID on associated entity this network was gotten from. |
Wire connector ID on associated entity this network was gotten from. | ||
signals | :: R array[Signal] ? | The circuit network signals last tick. [...] |
The circuit network signals last tick. [...] | ||
network_id | :: R uint | The circuit networks ID. |
The circuit networks ID. | ||
connected_circuit_count | :: R uint | The number of circuits connected to this network. |
The number of circuits connected to this network. | ||
valid | :: R boolean | Is this object valid? [...] |
Is this object valid? [...] | ||
object_name | :: R string | The class name of this object. [...] |
The class name of this object. [...] |
The entity this circuit network reference is associated with.
The wire type this network is associated with.
Wire connector ID on associated entity this network was gotten from.
The circuit network signals last tick. nil
if there were no signals last tick.
The circuit networks ID.
The number of circuits connected to this network.
Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false
. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
The class name of this object. Available even when valid
is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.