Factorio Runtime DocsVersion 2.0.14

SoundPath :: string

It can be either the name of a SoundPrototype defined in the data stage, or a path in the form "type/name". The latter option can be sorted into three categories.

The validity of a SoundPath can be verified at runtime using LuaHelpers::is_valid_sound_path.

The utility and ambient types each contain general use sound prototypes defined by the game itself.
  • "utility" - Uses UtilitySounds. Example: "utility/wire_connect_pole"
  • "ambient" - Uses AmbientSound. Example: "ambient/resource-deficiency"

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