Factorio Runtime DocsVersion 2.0.20

ClassLuaHeatEnergySourcePrototypechanged

Prototype of a heat energy source.

Members

emissions_per_joule new :: R dictionary[string → double]

The table of emissions of this energy source in pollution/Joule, indexed by pollutant type. [...]

The table of emissions of this energy source in pollution/Joule, indexed by pollutant type. [...]

render_no_network_icon :: R boolean
render_no_power_icon :: R boolean
max_temperature :: R double
default_temperature :: R double
specific_heat :: R double
max_transfer :: R double
min_temperature_gradient :: R double
min_working_temperature :: R double
minimum_glow_temperature :: R double
connections :: R array[HeatConnection]
heat_buffer_prototype :: R LuaHeatBufferPrototype
valid :: R boolean

Is this object valid? [...]

Is this object valid? [...]

object_name :: R string

The class name of this object. [...]

The class name of this object. [...]

Attributes

emissions_per_joule :: Read dictionary[string → double]   new

The table of emissions of this energy source in pollution/Joule, indexed by pollutant type. Multiplying it by energy consumption in Watt gives pollution/second.


render_no_network_icon :: Read boolean  


render_no_power_icon :: Read boolean  


max_temperature :: Read double  


default_temperature :: Read double  


specific_heat :: Read double  


max_transfer :: Read double  


min_temperature_gradient :: Read double  


min_working_temperature :: Read double  


minimum_glow_temperature :: Read double  


connections :: Read array[HeatConnection]  


heat_buffer_prototype :: Read LuaHeatBufferPrototype  


valid :: Read boolean  

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: Read string  

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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