NeighbourConnectableConnection :: table new
Table fields
| position | :: MapPosition | |
| direction | :: defines.direction | |
| target | :: LuaEntity? | Entity to which this connection is connected to, if any. |
Entity to which this connection is connected to, if any. | ||
| target_real | :: boolean? | Whether connected entity is real or ghost. |
Whether connected entity is real or ghost. | ||
| first | :: boolean? | If multiple connections are connected to the same target, only one connection is marked as first and provides neighbour bonuses. |
If multiple connections are connected to the same target, only one connection is marked as first and provides neighbour bonuses. | ||

