Factorio Runtime DocsVersion 2.1.7

LuaLabControlBehavior - Runtime Docs

ClassLuaLabControlBehaviorextendsLuaControlBehaviornew

Control behavior for lab.

Inherits from LuaControlBehavior

Members

read_contents :: RW boolean
read_fuel :: RW boolean

true if the fuel (content of energy source) should be read.

true if the fuel (content of energy source) should be read.

read_research_cost :: RW boolean
read_technology_level :: RW boolean
technology_level_signal :: RW SignalID
set_research :: RW boolean
research_conditions :: RW array[ResearchCondition]
valid :: R boolean

Is this object valid? [...]

Is this object valid? [...]

object_name :: R string

The class name of this object. [...]

The class name of this object. [...]

Inherited from LuaControlBehavior
get_circuit_network(wire_connector_id) LuaCircuitNetwork?
input_networks new :: RW CircuitNetworkSelection?

Which circuit networks (red/green) to read signals from. [...]

Which circuit networks (red/green) to read signals from. [...]

output_networks new :: RW CircuitNetworkSelection?

Which circuit networks (red/green) to send signals to. [...]

Which circuit networks (red/green) to send signals to. [...]

type :: R defines.control_behavior.type

The concrete type of this control behavior.

The concrete type of this control behavior.

entity :: R LuaEntity

The entity this control behavior belongs to.

The entity this control behavior belongs to.

Attributes

read_contents :: Read|Write boolean


read_fuel :: Read|Write boolean

true if the fuel (content of energy source) should be read.


read_research_cost :: Read|Write boolean


read_technology_level :: Read|Write boolean


technology_level_signal :: Read|Write SignalID


set_research :: Read|Write boolean


research_conditions :: Read|Write array[ResearchCondition]


valid :: Read boolean

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: Read string

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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