Factorio Runtime DocsVersion 2.1.7

LuaSingleFluidBoxControlBehavior - Runtime Docs

ClassLuaSingleFluidBoxControlBehaviorextendsLuaControlBehaviornew

Control behavior for entities with a single fluid box (i.e. pipe, pipe-to-ground, storage-tank).

Inherits from LuaControlBehavior

Members

circuit_exclusive_mode_of_operation :: RW defines.control_behavior.single_fluid_box.exclusive_mode
read_temperature :: RW boolean

If this will read the temperature of the fluid.

If this will read the temperature of the fluid.

temperature_signal :: RW SignalID?
valid :: R boolean

Is this object valid? [...]

Is this object valid? [...]

object_name :: R string

The class name of this object. [...]

The class name of this object. [...]

Inherited from LuaControlBehavior
get_circuit_network(wire_connector_id) LuaCircuitNetwork?
input_networks new :: RW CircuitNetworkSelection?

Which circuit networks (red/green) to read signals from. [...]

Which circuit networks (red/green) to read signals from. [...]

output_networks new :: RW CircuitNetworkSelection?

Which circuit networks (red/green) to send signals to. [...]

Which circuit networks (red/green) to send signals to. [...]

type :: R defines.control_behavior.type

The concrete type of this control behavior.

The concrete type of this control behavior.

entity :: R LuaEntity

The entity this control behavior belongs to.

The entity this control behavior belongs to.

Attributes

circuit_exclusive_mode_of_operation :: Read|Write defines.control_behavior.single_fluid_box.exclusive_mode


read_temperature :: Read|Write boolean

If this will read the temperature of the fluid.


temperature_signal :: Read|Write SignalID?


valid :: Read boolean

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: Read string

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

Fulltext search

Classes

Concepts

Events

Defines

Fulltext search for