add_ammo(amount) | Add ammo to this ammo item. | |
Add ammo to this ammo item. | ||
drain_ammo(amount) | Remove ammo from this ammo item. | |
Remove ammo from this ammo item. | ||
add_durability(amount) | Add durability to this tool item. | |
Add durability to this tool item. | ||
drain_durability(amount) | Remove durability from this tool item. | |
Remove durability from this tool item. | ||
use_capsule(entity, target_position) | → array[LuaEntity] | Use the capsule item with the entity as the source, targeting the given position. |
Use the capsule item with the entity as the source, targeting the given position. | ||
can_set_stack(stack?) | → boolean | Would a call to LuaItemStack::set_stack succeed? |
Would a call to LuaItemStack::set_stack succeed? | ||
set_stack(stack?) | → boolean | Set this item stack to another item stack. |
Set this item stack to another item stack. | ||
transfer_stack(stack) | → boolean | Transfers the given item stack into this item stack. |
Transfers the given item stack into this item stack. | ||
export_stack() | → string | Export a supported item (blueprint, blueprint-book, deconstruction-planner, upgrade-planner, item-with-tags) to a string. |
Export a supported item (blueprint, blueprint-book, deconstruction-planner, upgrade-planner, item-with-tags) to a string. | ||
import_stack(data) | → int | Import a supported item (blueprint, blueprint-book, deconstruction-planner, upgrade-planner, item-with-tags) from a string. |
Import a supported item (blueprint, blueprint-book, deconstruction-planner, upgrade-planner, item-with-tags) from a string. | ||
swap_stack(stack) | → boolean | Swaps this item stack with the given item stack if allowed. |
Swaps this item stack with the given item stack if allowed. | ||
clear() | Clear this item stack. | |
Clear this item stack. | ||
create_grid() | → LuaEquipmentGrid | Creates the equipment grid for this item if it doesn't exist and this is an item-with-entity-data that supports equipment grids. |
Creates the equipment grid for this item if it doesn't exist and this is an item-with-entity-data that supports equipment grids. | ||
spoil() new | Spoils this item if the item can spoil. | |
Spoils this item if the item can spoil. | ||
valid_for_read | :: R boolean | Is this valid for reading? [...] |
Is this valid for reading? [...] | ||
prototype | :: R LuaItemPrototype | Prototype of the item held in this stack. |
Prototype of the item held in this stack. | ||
name | :: R string | Prototype name of the item held in this stack. |
Prototype name of the item held in this stack. | ||
type | :: R string | Type of the item prototype. |
Type of the item prototype. | ||
count | :: RW uint | Number of items in this stack. |
Number of items in this stack. | ||
health | :: RW float | How much health the item has, as a number in range |
How much health the item has, as a number in range | ||
quality new | :: R LuaQualityPrototype | The quality of this item. |
The quality of this item. | ||
spoil_tick new | :: RW uint | The tick this item spoils, or |
The tick this item spoils, or | ||
spoil_percent new | :: RW double | The percent spoiled this item is if it spoils. [...] |
The percent spoiled this item is if it spoils. [...] | ||
item new | :: R LuaItem? | If the item has additional data, returns LuaItem pointing at the extra data, otherwise returns nil. |
If the item has additional data, returns LuaItem pointing at the extra data, otherwise returns nil. | ||
is_module | :: R boolean | If this is a module |
If this is a module | ||
valid | :: R boolean | Is this object valid? [...] |
Is this object valid? [...] | ||
object_name | :: R string | The class name of this object. [...] |
The class name of this object. [...] |
get_inventory(inventory) | → LuaInventory? | Access the inner inventory of an item. |
Access the inner inventory of an item. | ||
clear_blueprint() | Clears this blueprint item. | |
Clears this blueprint item. | ||
is_blueprint_setup() | → boolean | Is this blueprint item setup? [...] |
Is this blueprint item setup? [...] | ||
build_blueprint{surface=…, force=…, position=…, direction?=…, build_mode?=…, skip_fog_of_war?=…, by_player?=…, raise_built?=…} | → array[LuaEntity] | Build this blueprint at the given location. [...] |
Build this blueprint at the given location. [...] | ||
create_blueprint{surface=…, force=…, area=…, always_include_tiles?=…, include_entities?=…, include_modules?=…, include_station_names?=…, include_trains?=…, include_fuel?=…} | → dictionary[uint → LuaEntity] | Sets up this blueprint using the found blueprintable entities/tiles on the surface. |
Sets up this blueprint using the found blueprintable entities/tiles on the surface. | ||
get_blueprint_entity_tags(index) | → Tags | Gets the tags for the given blueprint entity index in this blueprint item. |
Gets the tags for the given blueprint entity index in this blueprint item. | ||
set_blueprint_entity_tags(index, tags) | Sets the tags on the given blueprint entity index in this blueprint item. | |
Sets the tags on the given blueprint entity index in this blueprint item. | ||
get_blueprint_entity_tag(index, tag) | → AnyBasic? | Gets the given tag on the given blueprint entity index in this blueprint item. |
Gets the given tag on the given blueprint entity index in this blueprint item. | ||
set_blueprint_entity_tag(index, tag, value) | Sets the given tag on the given blueprint entity index in this blueprint item. | |
Sets the given tag on the given blueprint entity index in this blueprint item. | ||
get_blueprint_entities() | → array[BlueprintEntity]? | The entities in this blueprint. |
The entities in this blueprint. | ||
set_blueprint_entities(entities) | Set new entities to be a part of this blueprint. | |
Set new entities to be a part of this blueprint. | ||
get_blueprint_tiles() | → array[Tile]? | A list of the tiles in this blueprint. |
A list of the tiles in this blueprint. | ||
set_blueprint_tiles(tiles) | Set specific tiles in this blueprint. | |
Set specific tiles in this blueprint. | ||
get_blueprint_entity_count() | → uint | Gets the number of entities in this blueprint item. |
Gets the number of entities in this blueprint item. | ||
get_tag(tag_name) | → AnyBasic? | Gets the tag with the given name or returns |
Gets the tag with the given name or returns | ||
set_tag(tag_name, tag) | Sets the tag with the given name and value. | |
Sets the tag with the given name and value. | ||
remove_tag(tag) | → boolean | Removes a tag with the given name. |
Removes a tag with the given name. | ||
get_entity_filter(index) | → string? | Gets the entity filter at the given index for this deconstruction item. |
Gets the entity filter at the given index for this deconstruction item. | ||
set_entity_filter(index, filter) | → boolean | Sets the entity filter at the given index for this deconstruction item. |
Sets the entity filter at the given index for this deconstruction item. | ||
get_tile_filter(index) | → string? | Gets the tile filter at the given index for this deconstruction item. |
Gets the tile filter at the given index for this deconstruction item. | ||
set_tile_filter(index, filter) | → boolean | Sets the tile filter at the given index for this deconstruction item. |
Sets the tile filter at the given index for this deconstruction item. | ||
deconstruct_area{surface=…, force=…, area=…, skip_fog_of_war?=…, by_player?=…, super_forced?=…} | Deconstruct the given area with this deconstruction item. | |
Deconstruct the given area with this deconstruction item. | ||
cancel_deconstruct_area{surface=…, force=…, area=…, skip_fog_of_war?=…, by_player?=…, super_forced?=…} | Cancel deconstruct the given area with this deconstruction item. | |
Cancel deconstruct the given area with this deconstruction item. | ||
clear_deconstruction_item() | Clears all settings/filters on this deconstruction item resetting it to default values. | |
Clears all settings/filters on this deconstruction item resetting it to default values. | ||
clear_upgrade_item() | Clears all settings/filters on this upgrade item resetting it to default values. | |
Clears all settings/filters on this upgrade item resetting it to default values. | ||
get_mapper(index, type) | → UpgradeMapperSource or UpgradeMapperDestination | Gets the filter at the given index for this upgrade item. [...] |
Gets the filter at the given index for this upgrade item. [...] | ||
set_mapper(index, type, mapper) | Sets the module filter at the given index for this upgrade item. [...] | |
Sets the module filter at the given index for this upgrade item. [...] | ||
is_blueprint | :: R boolean | If this is a blueprint item. |
If this is a blueprint item. | ||
is_blueprint_book | :: R boolean | If this is a blueprint book item. |
If this is a blueprint book item. | ||
is_item_with_label | :: R boolean | If this is an item with label item. |
If this is an item with label item. | ||
is_item_with_inventory | :: R boolean | If this is an item with inventory item. |
If this is an item with inventory item. | ||
is_item_with_entity_data | :: R boolean | If this is an item with entity data item. |
If this is an item with entity data item. | ||
is_selection_tool | :: R boolean | If this is a selection tool item. |
If this is a selection tool item. | ||
is_item_with_tags | :: R boolean | If this is an item with tags item. |
If this is an item with tags item. | ||
is_deconstruction_item | :: R boolean | If this is a deconstruction tool item. |
If this is a deconstruction tool item. | ||
is_upgrade_item | :: R boolean | If this is a upgrade item. |
If this is a upgrade item. | ||
is_tool | :: R boolean | If this is a tool item. |
If this is a tool item. | ||
is_ammo | :: R boolean | If this is an ammo item. |
If this is an ammo item. | ||
is_armor | :: R boolean | If this is an armor item. |
If this is an armor item. | ||
is_repair_tool | :: R boolean | If this is a repair tool item. |
If this is a repair tool item. | ||
item_number | :: R uint? | The unique identifier for this item, if any. [...] |
The unique identifier for this item, if any. [...] | ||
preview_icons | :: RW array[BlueprintSignalIcon] ? | Icons of this blueprint item, blueprint book, deconstruction item or upgrade planner. [...] |
Icons of this blueprint item, blueprint book, deconstruction item or upgrade planner. [...] | ||
grid | :: R LuaEquipmentGrid? | The equipment grid of this item, if any. |
The equipment grid of this item, if any. | ||
owner_location | :: R ItemLocationData | The location of this item if it can be found. |
The location of this item if it can be found. | ||
blueprint_snap_to_grid | :: RW TilePosition? | The snapping grid size in this blueprint item. [...] |
The snapping grid size in this blueprint item. [...] | ||
blueprint_position_relative_to_grid | :: RW TilePosition? | The offset from the absolute grid. [...] |
The offset from the absolute grid. [...] | ||
blueprint_absolute_snapping | :: RW boolean | If absolute snapping is enabled on this blueprint item. |
If absolute snapping is enabled on this blueprint item. | ||
cost_to_build | :: R array[ItemWithQualityCounts] | List of raw materials required to build this blueprint. |
List of raw materials required to build this blueprint. | ||
default_icons | :: R array[BlueprintSignalIcon] | The default icons for a blueprint item. |
The default icons for a blueprint item. | ||
active_index | :: RW uint? | The active blueprint index for this blueprint book. [...] |
The active blueprint index for this blueprint book. [...] | ||
label | :: RW string? | The current label for this item, if any. |
The current label for this item, if any. | ||
label_color | :: RW Color? | The current label color for this item, if any. |
The current label color for this item, if any. | ||
allow_manual_label_change | :: RW boolean | Whether the label for this item can be manually changed. [...] |
Whether the label for this item can be manually changed. [...] | ||
entity_label | :: RW string? | If this is an item with entity data, get the stored entity label. |
If this is an item with entity data, get the stored entity label. | ||
entity_color | :: RW Color? | If this is an item with entity data, get the stored entity color. |
If this is an item with entity data, get the stored entity color. | ||
tags | :: RW Tags | |
custom_description | :: RW LocalisedString | The custom description this item-with-tags. [...] |
The custom description this item-with-tags. [...] | ||
entity_filter_count | :: R uint | The number of entity filters this deconstruction item supports. |
The number of entity filters this deconstruction item supports. | ||
entity_filters | :: RW array[string] | The entity filters for this deconstruction item. [...] |
The entity filters for this deconstruction item. [...] | ||
tile_filter_count | :: R uint | The number of tile filters this deconstruction item supports. |
The number of tile filters this deconstruction item supports. | ||
tile_filters | :: RW array[TileID] | The tile filters for this deconstruction item. [...] |
The tile filters for this deconstruction item. [...] | ||
entity_filter_mode | :: RW defines.deconstruction_item.entity_filter_mode | The blacklist/whitelist entity filter mode for this deconstruction item. |
The blacklist/whitelist entity filter mode for this deconstruction item. | ||
tile_filter_mode | :: RW defines.deconstruction_item.tile_filter_mode | The blacklist/whitelist tile filter mode for this deconstruction item. |
The blacklist/whitelist tile filter mode for this deconstruction item. | ||
tile_selection_mode | :: RW defines.deconstruction_item.tile_selection_mode | The tile selection mode for this deconstruction item. |
The tile selection mode for this deconstruction item. | ||
trees_and_rocks_only | :: RW boolean | If this deconstruction item is set to allow trees and rocks only. |
If this deconstruction item is set to allow trees and rocks only. | ||
mapper_count | :: R uint | The current count of mappers in the upgrade item. |
The current count of mappers in the upgrade item. | ||
durability | :: RW double | Durability of the contained item. [...] |
Durability of the contained item. [...] | ||
ammo | :: RW uint | Number of bullets left in the magazine. |
Number of bullets left in the magazine. |
amount | :: float | Amount of ammo to add. |
Amount of ammo to add. |
amount | :: float | Amount of ammo to remove. |
Amount of ammo to remove. |
amount | :: double | Amount of durability to add. |
Amount of durability to add. |
amount | :: double | Amount of durability to remove. |
Amount of durability to remove. |
entity | :: LuaEntity | The entity to use the capsule item with. |
The entity to use the capsule item with. | ||
target_position | :: MapPosition | The position to use the capsule item with. |
The position to use the capsule item with. |
→ array[LuaEntity] | Array of the entities that were created by the capsule action. |
stack | :: ItemStackIdentification? | Stack that would be set, possibly |
Stack that would be set, possibly |
stack | :: ItemStackIdentification? | Item stack to set it to. Omitting this parameter or passing |
Item stack to set it to. Omitting this parameter or passing |
→ boolean | Whether the stack was set successfully. Returns |
stack | :: ItemStackIdentification |
→ boolean |
|
stack | :: LuaItemStack |
→ boolean | Whether the 2 stacks were swapped successfully. |