Prototype of an optimized decorative.
collision_box | :: R BoundingBox | The bounding box used for collision checking. |
The bounding box used for collision checking. | ||
collision_mask | :: R CollisionMask | The collision masks this decorative uses |
The collision masks this decorative uses | ||
autoplace_specification | :: R AutoplaceSpecification? | Autoplace specification for this decorative prototype, if any. |
Autoplace specification for this decorative prototype, if any. | ||
render_layer new | :: R string | |
decal new | :: R boolean | |
grows_through_rail_path new | :: R boolean | |
trigger_effect new | :: R array[TriggerEffectItem] ? | |
placed_effect new | :: R array[TriggerEffectItem] ? | |
minimal_separation new | :: R double | |
target_count new | :: R uint | |
valid | :: R boolean | Is this object valid? [...] |
Is this object valid? [...] | ||
object_name | :: R string | The class name of this object. [...] |
The class name of this object. [...] |
type | :: R string | Type of this prototype. |
Type of this prototype. | ||
name | :: R string | Name of this prototype. |
Name of this prototype. | ||
order | :: R string | The string used to alphabetically sort these prototypes. [...] |
The string used to alphabetically sort these prototypes. [...] | ||
localised_name | :: R LocalisedString | |
localised_description | :: R LocalisedString | |
group | :: R LuaGroup | Group of this prototype. |
Group of this prototype. | ||
subgroup | :: R LuaGroup | Subgroup of this prototype. |
Subgroup of this prototype. | ||
hidden | :: R boolean | |
hidden_in_factoriopedia | :: R boolean | |
parameter | :: R boolean |
The bounding box used for collision checking.
The collision masks this decorative uses
Autoplace specification for this decorative prototype, if any.
Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false
. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
The class name of this object. Available even when valid
is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.