Factorio Runtime DocsVersion 2.0.20

ClassLuaDecorativePrototypeextendsLuaPrototypeBasechanged

Prototype of an optimized decorative.

Members

collision_box :: R BoundingBox

The bounding box used for collision checking.

The bounding box used for collision checking.

collision_mask :: R CollisionMask

The collision masks this decorative uses

The collision masks this decorative uses

autoplace_specification :: R AutoplaceSpecification?

Autoplace specification for this decorative prototype, if any.

Autoplace specification for this decorative prototype, if any.

render_layer new :: R string
decal new :: R boolean
grows_through_rail_path new :: R boolean
trigger_effect new :: R array[TriggerEffectItem] ?
placed_effect new :: R array[TriggerEffectItem] ?
minimal_separation new :: R double
target_count new :: R uint
valid :: R boolean

Is this object valid? [...]

Is this object valid? [...]

object_name :: R string

The class name of this object. [...]

The class name of this object. [...]

Inherited from LuaPrototypeBase
type :: R string

Type of this prototype.

Type of this prototype.

name :: R string

Name of this prototype.

Name of this prototype.

order :: R string

The string used to alphabetically sort these prototypes. [...]

The string used to alphabetically sort these prototypes. [...]

localised_name :: R LocalisedString
localised_description :: R LocalisedString
group :: R LuaGroup

Group of this prototype.

Group of this prototype.

subgroup :: R LuaGroup

Subgroup of this prototype.

Subgroup of this prototype.

hidden :: R boolean
hidden_in_factoriopedia :: R boolean
parameter :: R boolean

Attributes

collision_box :: Read BoundingBox  

The bounding box used for collision checking.


collision_mask :: Read CollisionMask  

The collision masks this decorative uses


autoplace_specification :: Read AutoplaceSpecification  ?

Autoplace specification for this decorative prototype, if any.


render_layer :: Read string   new


decal :: Read boolean   new


grows_through_rail_path :: Read boolean   new


trigger_effect :: Read array[TriggerEffectItem]  ?new


placed_effect :: Read array[TriggerEffectItem]  ?new


minimal_separation :: Read double   new


target_count :: Read uint   new


valid :: Read boolean  

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: Read string  

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

Classes

Concepts

Events

Defines