Factorio Runtime DocsVersion 2.0.34

ClassLuaCargoHatchnew

A cargo hatch.

Members

create_cargo_pod() LuaEntity

Creates a cargo pod for output at the owning entity hatch location.

Creates a cargo pod for output at the owning entity hatch location.

owner :: R LuaEntity
busy :: R boolean
reserved :: R boolean
is_input_compatible :: R boolean
is_output_compatible :: R boolean
valid :: R boolean

Is this object valid? [...]

Is this object valid? [...]

object_name :: R string

The class name of this object. [...]

The class name of this object. [...]

Methods

create_cargo_pod() → LuaEntity

Creates a cargo pod for output at the owning entity hatch location.

Attributes

owner :: Read LuaEntity  


busy :: Read boolean  


reserved :: Read boolean  


is_input_compatible :: Read boolean  


is_output_compatible :: Read boolean  


valid :: Read boolean  

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: Read string  

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

Classes

Concepts

Events

Defines