Factorio Runtime DocsVersion 2.1.9

LuaCargoHatch - Runtime Docs

ClassLuaCargoHatchchanged

A cargo hatch.

Members

create_cargo_pod(cargo_pod_prototype?) changedLuaEntity

Creates a cargo pod for output at the owning entity hatch location.

Creates a cargo pod for output at the owning entity hatch location.

owner :: R LuaEntity
busy :: R boolean
reserved :: R boolean
is_input_compatible :: R boolean
is_output_compatible :: R boolean
valid :: R boolean

Is this object valid? [...]

Is this object valid? [...]

object_name :: R string

The class name of this object. [...]

The class name of this object. [...]

Methods

create_cargo_pod(cargo_pod_prototype?) → LuaEntitychanged

Creates a cargo pod for output at the owning entity hatch location.

Parameters

cargo_pod_prototype :: EntityID?

The cargo pod prototype to create. If not provided, the default cargo pod prototype of the hatch is used.

The cargo pod prototype to create. If not provided, the default cargo pod prototype of the hatch is used.

Attributes

owner :: Read LuaEntity


busy :: Read boolean


reserved :: Read boolean


is_input_compatible :: Read boolean


is_output_compatible :: Read boolean


valid :: Read boolean

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: Read string

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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