Factorio Runtime DocsVersion 2.0.14

ClassLuaFluidEnergySourcePrototypechanged

Prototype of a fluid energy source.

Members

emissions_per_joule new :: R dictionary[string → double]

The table of emissions of this energy source in pollution/Joule, indexed by pollutant type. [...]

The table of emissions of this energy source in pollution/Joule, indexed by pollutant type. [...]

render_no_network_icon :: R boolean
render_no_power_icon :: R boolean
effectivity :: R double
burns_fluid :: R boolean
scale_fluid_usage :: R boolean
destroy_non_fuel_fluid :: R boolean
fluid_usage_per_tick :: R double
smoke :: R array[SmokeSource]

The smoke sources for this prototype, if any.

The smoke sources for this prototype, if any.

maximum_temperature :: R double
fluid_box :: R LuaFluidBoxPrototype

The fluid box for this energy source.

The fluid box for this energy source.

valid :: R boolean

Is this object valid? [...]

Is this object valid? [...]

object_name :: R string

The class name of this object. [...]

The class name of this object. [...]

Attributes

emissions_per_joule :: Read dictionary[string → double]   new

The table of emissions of this energy source in pollution/Joule, indexed by pollutant type. Multiplying it by energy consumption in Watt gives pollution/second.


render_no_network_icon :: Read boolean  


render_no_power_icon :: Read boolean  


effectivity :: Read double  


burns_fluid :: Read boolean  


scale_fluid_usage :: Read boolean  


destroy_non_fuel_fluid :: Read boolean  


fluid_usage_per_tick :: Read double  


smoke :: Read array[SmokeSource]  

The smoke sources for this prototype, if any.


maximum_temperature :: Read double  


fluid_box :: Read LuaFluidBoxPrototype  

The fluid box for this energy source.


valid :: Read boolean  

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: Read string  

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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