Factorio Runtime DocsVersion 2.0.14

ClassLuaCustomChartTag

A custom tag that shows on the map view.

Members

destroy()

Destroys this tag.

Destroys this tag.

icon :: RW SignalID

This tag's icon, if it has one. [...]

This tag's icon, if it has one. [...]

last_user :: RW LuaPlayer?

The player who last edited this tag.

The player who last edited this tag.

position :: R MapPosition

The position of this tag.

The position of this tag.

text :: RW string
tag_number :: R uint

The unique ID for this tag on this force.

The unique ID for this tag on this force.

force :: R LuaForce

The force this tag belongs to.

The force this tag belongs to.

surface :: R LuaSurface

The surface this tag belongs to.

The surface this tag belongs to.

valid :: R boolean

Is this object valid? [...]

Is this object valid? [...]

object_name :: R string

The class name of this object. [...]

The class name of this object. [...]

Methods

destroy()

Destroys this tag.

Attributes

icon :: Read|Write SignalID  

This tag's icon, if it has one. Writing nil removes it.


last_user :: Read|Write LuaPlayer  ?

The player who last edited this tag.


position :: Read MapPosition  

The position of this tag.


text :: Read|Write string  


tag_number :: Read uint  

The unique ID for this tag on this force.


force :: Read LuaForce  

The force this tag belongs to.


surface :: Read LuaSurface  

The surface this tag belongs to.


valid :: Read boolean  

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: Read string  

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

Classes

Concepts

Events

Defines