ScriptRenderTargetTable :: table
Table fields
| entity | :: LuaEntity? | |
| offset | :: Vector? | Only used if |
Only used if | ||
| position | :: MapPosition? | Only used, and mandatory if |
Only used, and mandatory if | ||
Examples
{entity = some_lua_entity, offset = {-0.5, 1}}
{position = {2.5, 3}}

