Factorio Runtime DocsVersion 2.0.14

ClassLuaTransportLinechanged

One line on a transport belt.

Members

clear()

Remove all items from this transport line.

Remove all items from this transport line.

get_item_count(item?) changeduint

Count some or all items on this line, similar to how LuaInventory::get_item_count does.

Count some or all items on this line, similar to how LuaInventory::get_item_count does.

remove_item(items) uint

Remove some items from this line.

Remove some items from this line.

can_insert_at(position) boolean

Can an item be inserted at a given position?

Can an item be inserted at a given position?

can_insert_at_back() boolean

Can an item be inserted at the back of this line?

Can an item be inserted at the back of this line?

insert_at(position, items, belt_stack_size?) changedboolean

Insert items at a given position.

Insert items at a given position.

insert_at_back(items, belt_stack_size?) changedboolean

Insert items at the back of this line.

Insert items at the back of this line.

get_contents() changed → array[ItemCountWithQuality]

Get counts of all items on this line, similar to how LuaInventory::get_contents does.

Get counts of all items on this line, similar to how LuaInventory::get_contents does.

get_detailed_contents() new → array[DetailedItemOnLine]

Get detailed information of items on this line, such as their position.

Get detailed information of items on this line, such as their position.

line_equals(other) boolean

Returns whether the associated internal transport line of this line is the same as the others associated internal transport line. [...]

Returns whether the associated internal transport line of this line is the same as the others associated internal transport line. [...]

get_line_item_position(position) newMapPosition

Get a map position related to a position on a transport line.

Get a map position related to a position on a transport line.

owner :: R LuaEntity

The entity this transport line belongs to.

The entity this transport line belongs to.

output_lines :: R array[LuaTransportLine]

The transport lines that this transport line outputs items to or an empty table if none.

The transport lines that this transport line outputs items to or an empty table if none.

input_lines :: R array[LuaTransportLine]

The transport lines that this transport line is fed by or an empty table if none.

The transport lines that this transport line is fed by or an empty table if none.

line_length new :: R float

Length of the transport line. [...]

Length of the transport line. [...]

valid :: R boolean

Is this object valid? [...]

Is this object valid? [...]

object_name :: R string

The class name of this object. [...]

The class name of this object. [...]

[] (index) :: R LuaItemStack

The indexing operator.

The indexing operator.

# (length) :: R uint

Get the number of items on this transport line.

Get the number of items on this transport line.

Methods

clear()

Remove all items from this transport line.


get_item_count(item?) → uintchanged

Count some or all items on this line, similar to how LuaInventory::get_item_count does.

Parameters

item :: ItemID?

Prototype name of the item to count. If not specified, count all items.

Prototype name of the item to count. If not specified, count all items.


remove_item(items) → uint

Remove some items from this line.

Parameters

items :: ItemStackIdentification

Items to remove.

Items to remove.

Return values

→ uint

Number of items actually removed.


can_insert_at(position) → boolean

Can an item be inserted at a given position?

Parameters

position :: float

Where to insert an item.

Where to insert an item.


can_insert_at_back() → boolean

Can an item be inserted at the back of this line?


insert_at(position, items, belt_stack_size?) → booleanchanged

Insert items at a given position.

Parameters

position :: float

Where on the line to insert the items.

Where on the line to insert the items.

items :: ItemStackIdentification

Items to insert.

Items to insert.

belt_stack_size :: uint8?

Maximum size of stack created on belt

Maximum size of stack created on belt

Return values

→ boolean

Were the items inserted successfully?


insert_at_back(items, belt_stack_size?) → booleanchanged

Insert items at the back of this line.

Parameters

items :: ItemStackIdentification
belt_stack_size :: uint8?

Maximum size of stack created on belt

Maximum size of stack created on belt

Return values

→ boolean

Were the items inserted successfully?


get_contents() → array[ItemCountWithQuality] changed

Get counts of all items on this line, similar to how LuaInventory::get_contents does.

Return values

→ array[ItemCountWithQuality]

List of all items on this line.


get_detailed_contents() → array[DetailedItemOnLine] new

Get detailed information of items on this line, such as their position.


line_equals(other) → boolean

Returns whether the associated internal transport line of this line is the same as the others associated internal transport line.

This can return true even when the LuaTransportLine::owners are different (so this == other is false), because the internal transport lines can span multiple tiles.

Parameters

other :: LuaTransportLine


get_line_item_position(position) → MapPositionnew

Get a map position related to a position on a transport line.

Parameters

position :: float

Linear position along the transport line. Clamped to the transport line range.

Linear position along the transport line. Clamped to the transport line range.

Attributes

owner :: Read LuaEntity  

The entity this transport line belongs to.


output_lines :: Read array[LuaTransportLine]  

The transport lines that this transport line outputs items to or an empty table if none.


input_lines :: Read array[LuaTransportLine]  

The transport lines that this transport line is fed by or an empty table if none.


line_length :: Read float   new

Length of the transport line. Items can be inserted at line position from 0 up to returned value


valid :: Read boolean  

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: Read string  

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

Operators

[] (index)

The indexing operator.


# (length)

Get the number of items on this transport line.

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Defines