Factorio Runtime DocsVersion 2.0.20

ClassLuaElectricEnergySourcePrototypechanged

Prototype of an electric energy source.

Members

get_input_flow_limit(quality?) newdouble
get_output_flow_limit(quality?) newdouble
buffer_capacity :: R double
usage_priority :: R string
drain :: R double
emissions_per_joule new :: R dictionary[string → double]

The table of emissions of this energy source in pollution/Joule, indexed by pollutant type. [...]

The table of emissions of this energy source in pollution/Joule, indexed by pollutant type. [...]

render_no_network_icon :: R boolean
render_no_power_icon :: R boolean
valid :: R boolean

Is this object valid? [...]

Is this object valid? [...]

object_name :: R string

The class name of this object. [...]

The class name of this object. [...]

Methods

get_input_flow_limit(quality?) → doublenew

Parameters

quality :: QualityID?


get_output_flow_limit(quality?) → doublenew

Parameters

quality :: QualityID?

Attributes

buffer_capacity :: Read double  


usage_priority :: Read string  


drain :: Read double  


emissions_per_joule :: Read dictionary[string → double]   new

The table of emissions of this energy source in pollution/Joule, indexed by pollutant type. Multiplying it by energy consumption in Watt gives pollution/second.


render_no_network_icon :: Read boolean  


render_no_power_icon :: Read boolean  


valid :: Read boolean  

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: Read string  

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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