
A standard table containing all MapSettings attributes plus an additional table that contains all DifficultySettings properties.
| pollution | :: PollutionMapSettings | |
| enemy_evolution | :: EnemyEvolutionMapSettings | |
| enemy_expansion | :: EnemyExpansionMapSettings | |
| unit_group | :: UnitGroupMapSettings | |
| steering | :: SteeringMapSettings | |
| path_finder | :: PathFinderMapSettings | |
| asteroids | :: AsteroidMapSettings | |
| max_failed_behavior_count | :: uint32 | If a behavior fails this many times, the enemy (or enemy group) is destroyed. This solves biters getting stuck within their own base. |
If a behavior fails this many times, the enemy (or enemy group) is destroyed. This solves biters getting stuck within their own base. | ||
| difficulty_settings | :: MapDifficultySettings | |

Classes
Concepts
Events
Defines