Factorio Runtime DocsVersion 2.0.23

ClassLuaEquipmentPrototypeextendsLuaPrototypeBasechanged

Prototype of a modular equipment.

Members

get_shield(quality?) newfloat

The shield value of this equipment. [...]

The shield value of this equipment. [...]

get_energy_consumption(quality?) newdouble
get_inventory_bonus(quality?) newuint?
get_movement_bonus(quality?) newfloat?
shape :: R table

Shape of this equipment prototype.

Shape of this equipment prototype.

take_result :: R LuaItemPrototype?

The result item when taking this equipment out of an equipment grid, if any.

The result item when taking this equipment out of an equipment grid, if any.

energy_production :: R double

The max power generated by this equipment.

The max power generated by this equipment.

energy_per_shield :: R double

The energy per shield point restored. [...]

The energy per shield point restored. [...]

logistic_parameters changed :: R table ?

The logistic parameters for this roboport equipment.

The logistic parameters for this roboport equipment.

energy_source :: R LuaElectricEnergySourcePrototype

The energy source prototype for the equipment.

The energy source prototype for the equipment.

equipment_categories :: R array[string]

Category names for this equipment. [...]

Category names for this equipment. [...]

burner_prototype :: R LuaBurnerPrototype?

The burner energy source prototype this equipment uses, if any.

The burner energy source prototype this equipment uses, if any.

electric_energy_source_prototype :: R LuaElectricEnergySourcePrototype?

The electric energy source prototype this equipment uses, if any.

The electric energy source prototype this equipment uses, if any.

background_color :: R Color

The background color of this equipment prototype.

The background color of this equipment prototype.

attack_parameters :: R AttackParameters?

The equipment attack parameters.

The equipment attack parameters.

automatic :: R boolean

Whether this active defense equipment is automatic. [...]

Whether this active defense equipment is automatic. [...]

valid :: R boolean

Is this object valid? [...]

Is this object valid? [...]

object_name :: R string

The class name of this object. [...]

The class name of this object. [...]

Inherited from LuaPrototypeBase
type :: R string

Type of this prototype.

Type of this prototype.

name :: R string

Name of this prototype.

Name of this prototype.

order :: R string

The string used to alphabetically sort these prototypes. [...]

The string used to alphabetically sort these prototypes. [...]

localised_name :: R LocalisedString
localised_description :: R LocalisedString
group :: R LuaGroup

Group of this prototype.

Group of this prototype.

subgroup :: R LuaGroup

Subgroup of this prototype.

Subgroup of this prototype.

hidden :: R boolean
hidden_in_factoriopedia :: R boolean
parameter :: R boolean

Methods

get_shield(quality?) → floatnew

The shield value of this equipment. 0 for non-shield equipment.

Parameters

quality :: QualityID?


get_energy_consumption(quality?) → doublenew

Parameters

quality :: QualityID?


get_inventory_bonus(quality?) → uint?new

Parameters

quality :: QualityID?

Can only be used if this is InventoryBonusEquipment

get_movement_bonus(quality?) → float?new

Parameters

quality :: QualityID?

Can only be used if this is MovementBonusEquipment

Attributes

shape :: Read table  

Shape of this equipment prototype.

Table fields

width :: uint
height :: uint
points :: array[EquipmentPoint]?

Only set when the shape is "manual"

Only set when the shape is "manual"


take_result :: Read LuaItemPrototype  ?

The result item when taking this equipment out of an equipment grid, if any.


energy_production :: Read double  

The max power generated by this equipment.


energy_per_shield :: Read double  

The energy per shield point restored. 0 for non-shield equipment.


logistic_parameters :: Read table  ?changed

The logistic parameters for this roboport equipment.

Table fields

spawn_and_station_height :: float
spawn_and_station_shadow_height_offset :: float
stationing_render_layer_swap_height :: float
charge_approach_distance :: float
logistic_radius :: float
construction_radius :: float
charging_station_count :: uint
charging_distance :: float
charging_station_shift :: Vector
charging_energy :: double
charging_threshold_distance :: float
robot_vertical_acceleration :: float
stationing_offset :: Vector
robot_limit :: uint
logistics_connection_distance :: float
robots_shrink_when_entering_and_exiting :: boolean

Can only be used if this is RoboportEquipment

energy_source :: Read LuaElectricEnergySourcePrototype  

The energy source prototype for the equipment.


equipment_categories :: Read array[string]  

Category names for this equipment. These categories will be used to determine whether this equipment is allowed in a particular equipment grid.


burner_prototype :: Read LuaBurnerPrototype  ?

The burner energy source prototype this equipment uses, if any.


electric_energy_source_prototype :: Read LuaElectricEnergySourcePrototype  ?

The electric energy source prototype this equipment uses, if any.


background_color :: Read Color  

The background color of this equipment prototype.


attack_parameters :: Read AttackParameters  ?

The equipment attack parameters.

Can only be used if this is ActiveDefenseEquipment

automatic :: Read boolean  

Whether this active defense equipment is automatic. Returns false if not active defense equipment.


valid :: Read boolean  

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: Read string  

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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