Factorio Runtime DocsVersion 2.0.77

LuaSpaceLocationPrototype - Runtime Docs

ClassLuaSpaceLocationPrototypeextendsLuaPrototypeBase

Prototype of a space location, such as a planet.

Inherits from LuaPrototypeBase

Members

gravity_pull :: R double
distance :: R double
orientation :: R RealOrientation
starmap_icon_orientation :: R RealOrientation
position :: R MapPosition
magnitude :: R double
parked_platforms_orientation :: R RealOrientation
parked_platforms_position :: R MapPosition
label_orientation :: R RealOrientation
draw_orbit :: R boolean
fly_condition :: R boolean
solar_power_in_space :: R double
asteroid_spawn_influence :: R double
asteroid_spawn_definitions :: R array[SpaceLocationAsteroidSpawnDefinition]?
factoriopedia_alternative :: R LuaSpaceLocationPrototype?

An alternative prototype that will be used to display info about this prototype in Factoriopedia.

An alternative prototype that will be used to display info about this prototype in Factoriopedia.

map_seed_offset :: R uint32?
map_gen_settings :: R MapGenSettings?
entities_require_heating :: R boolean?
pollutant_type :: R LuaAirbornePollutantPrototype?
player_effects :: R array[TriggerItem]?
ticks_between_player_effects :: R uint32?
surface_properties :: R dictionary[string → double]?

A mapping of the surface property name to the value.

A mapping of the surface property name to the value.

valid :: R boolean

Is this object valid? [...]

Is this object valid? [...]

object_name :: R string

The class name of this object. [...]

The class name of this object. [...]

Inherited from LuaPrototypeBase
type :: R string

Type of this prototype.

Type of this prototype.

name :: R string

Name of this prototype.

Name of this prototype.

order :: R string

The string used to alphabetically sort these prototypes. [...]

The string used to alphabetically sort these prototypes. [...]

localised_name :: R LocalisedString
localised_description :: R LocalisedString
factoriopedia_description :: R LocalisedString

Provides additional description used in factoriopedia.

Provides additional description used in factoriopedia.

group :: R LuaGroup

Group of this prototype.

Group of this prototype.

subgroup :: R LuaGroup

Subgroup of this prototype.

Subgroup of this prototype.

hidden :: R boolean
hidden_in_factoriopedia :: R boolean
parameter :: R boolean
custom_tooltip_fields :: R array[CustomTooltipField]?

Extra description items in the tooltip and Factoriopedia.

Extra description items in the tooltip and Factoriopedia.

Attributes

gravity_pull :: Read double


distance :: Read double


orientation :: Read RealOrientation


starmap_icon_orientation :: Read RealOrientation


position :: Read MapPosition


magnitude :: Read double


parked_platforms_orientation :: Read RealOrientation


parked_platforms_position :: Read MapPosition


label_orientation :: Read RealOrientation


draw_orbit :: Read boolean


fly_condition :: Read boolean


solar_power_in_space :: Read double


asteroid_spawn_influence :: Read double


asteroid_spawn_definitions :: Read array[SpaceLocationAsteroidSpawnDefinition]?


factoriopedia_alternative :: Read LuaSpaceLocationPrototype?

An alternative prototype that will be used to display info about this prototype in Factoriopedia.


map_seed_offset :: Read uint32?

Can only be used if this is Planet

map_gen_settings :: Read MapGenSettings?

Can only be used if this is Planet

entities_require_heating :: Read boolean?

Can only be used if this is Planet

pollutant_type :: Read LuaAirbornePollutantPrototype?

Can only be used if this is Planet

player_effects :: Read array[TriggerItem]?

Can only be used if this is Planet

ticks_between_player_effects :: Read uint32?

Can only be used if this is Planet

surface_properties :: Read dictionary[string → double]?

A mapping of the surface property name to the value.

Can only be used if this is Planet

valid :: Read boolean

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: Read string

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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