event_id new | :: R defines.events | Event identifier associated with this custom input. |
Event identifier associated with this custom input. | ||
key_sequence | :: R string | The default key sequence for this custom input. |
The default key sequence for this custom input. | ||
alternative_key_sequence | :: R string? | The default alternative key sequence for this custom input, if any |
The default alternative key sequence for this custom input, if any | ||
controller_key_sequence | :: R string? | The default controller key sequence for this custom input, if any |
The default controller key sequence for this custom input, if any | ||
controller_alternative_key_sequence | :: R string? | The default controller alternative key sequence for this custom input, if any |
The default controller alternative key sequence for this custom input, if any | ||
linked_game_control changed | :: R LinkedGameControl? | The linked game control name, if any. |
The linked game control name, if any. | ||
consuming | :: R "none" or "game-only" | The consuming type. |
The consuming type. | ||
action | :: R string | The action that happens when this custom input is triggered. |
The action that happens when this custom input is triggered. | ||
enabled | :: R boolean | Whether this custom input is enabled. [...] |
Whether this custom input is enabled. [...] | ||
enabled_while_spectating | :: R boolean | Whether this custom input is enabled while using the spectator controller. |
Whether this custom input is enabled while using the spectator controller. | ||
enabled_while_in_cutscene | :: R boolean | Whether this custom input is enabled while using the cutscene controller. |
Whether this custom input is enabled while using the cutscene controller. | ||
include_selected_prototype | :: R boolean | Whether this custom input will include the selected prototype (if any) when triggered. |
Whether this custom input will include the selected prototype (if any) when triggered. | ||
item_to_spawn | :: R LuaItemPrototype? | The item that gets spawned when this custom input is fired, if any. |
The item that gets spawned when this custom input is fired, if any. | ||
valid | :: R boolean | Is this object valid? [...] |
Is this object valid? [...] | ||
object_name | :: R string | The class name of this object. [...] |
The class name of this object. [...] |
type | :: R string | Type of this prototype. |
Type of this prototype. | ||
name | :: R string | Name of this prototype. |
Name of this prototype. | ||
order | :: R string | The string used to alphabetically sort these prototypes. [...] |
The string used to alphabetically sort these prototypes. [...] | ||
localised_name | :: R LocalisedString | |
localised_description | :: R LocalisedString | |
group | :: R LuaGroup | Group of this prototype. |
Group of this prototype. | ||
subgroup | :: R LuaGroup | Subgroup of this prototype. |
Subgroup of this prototype. | ||
hidden | :: R boolean | |
hidden_in_factoriopedia | :: R boolean | |
parameter | :: R boolean |