A list of notable NamedNoiseExpressions defined in the base game. A list of all named noise expression defined in the base game can be found here.
Note that the named noise expressions are all defined in Lua, so mods may remove or change the notable expressions listed here, or change how they are used in the map generation.
"distance" |
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"tier_from_start" |
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"tier" |
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"starting_area_weight" |
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"moisture" | A value between |
"aux" | A value between |
"temperature" | Provides a value (vaguely representing degrees Celsius, varying between |
"elevation" | Tiles values less than zero become water. Cliffs are placed along certain contours according to CliffPlacementSettings. |
"cliffiness" | Determines whether (when |
"enemy-base-intensity" | Is referenced by both |
"enemy-base-frequency" | Represents average number of enemy bases per tile for a region, by default in terms of |
"enemy-base-radius" | Represents the radius of an enemy base, if one were to be placed on the given tile, by default proportional to a constant plus |