Factorio Prototype DocsVersion 1.1.107

TileTransitionSprite :: struct

Properties

count :: uint32

Frame count.

Frame count.

picture :: FileName
hr_version optional :: TileTransitionSprite

If this property exists and high resolution sprites are turned on, its contents are used to load the tile transition sprite.

If this property exists and high resolution sprites are turned on, its contents are used to load the tile transition sprite.

tall optional :: bool

If this is true, the shift of the tile transition sprite is set to {0, 0.5}.

If this is true, the shift of the tile transition sprite is set to {0, 0.5}.

scale optional :: float
x optional :: SpriteSizeType

Horizontal position of the sprite in the source file in pixels.

Horizontal position of the sprite in the source file in pixels.

y optional :: SpriteSizeType

Vertical position of the sprite in the source file in pixels.

Vertical position of the sprite in the source file in pixels.

Properties

count :: uint32

Frame count.

picture :: FileName

hr_version :: TileTransitionSprite optional

If this property exists and high resolution sprites are turned on, its contents are used to load the tile transition sprite.

tall :: bool optional

Default: false

If this is true, the shift of the tile transition sprite is set to {0, 0.5}.

scale :: float optional

Default: 1

x :: SpriteSizeType optional

Default: 0

Horizontal position of the sprite in the source file in pixels.

y :: SpriteSizeType optional

Default: 0

Vertical position of the sprite in the source file in pixels.

Prototypes

Types